![]() ![]() They now respect the state they were in at the time the save was made. Usable objects that emit audio when turned on did not properly restore their state after quickloading the game and were always turned on. Trucks will no longer block the heroes from standing up from a prone position. Greta's 'Gas' skill no longer works through walls. This only affected skills that were made available during the chapter. Solved issues with heroes sometimes not having their full set of skills after loading a saved game state from the main menu. We now make double sure before a conversation starts, to prevent situations when someone is having a conversation with nobody around. They'll no longer disappear from view so fast. Increased the maximum allowed draw distance for barrels that can be used as an environmental action. Fixed chat messages being sometimes improperly colored. Dogs will now always react to their master's death. Further fixes to the save system more and more cases of being unable to save the game's state have been resolved. Enemy AI will now properly use ladders while in Combat Mode. Solved numerous problems with the AI, both the one controlling enemies as well as heroes when in Combat Mode. Markers above enemy heads now correctly handle the UI opacity option and gently fade out with the setting. A single word here or there in multiple languages. We no longer block quicksaves in dangerous situations. And as the goal of every hero is to save others and hopefully survive, our heroes strive to prevent the deaths of innocent people instead of getting away from the war as originally intended. Sneaking, distraction, silent kills, and using the environment are some of the main skills players will have to take to heart, but a stock of firearms will also be available and useful in completing mission objectives. As each character has their own set of skills and advantages, players must learn to combine them effectively to outsmart the enemy during a variety of missions in a changing environment. Their team expands as they meet new characters who support the same cause. The heavily history-inspired storyline guides players through the journey of two Wehrmacht soldiers as they go from deserters to hefty guerilla fighters. From boys to men in days, they open their eyes to the atrocities of war and find their purpose in the fight to prevent further meaningless killing. First driven by propaganda, our heroes soon find their purpose in fighting back the expanding Nazi forces that entangled them in the international conflict in the first place. War Mongrels builds its foundations on these two opposing mental forces. This part of the war has been receiving less attention in gaming, even though it ended or changed a considerable number of lives and brought forward many stories of courage, comradery, but also further proof of twisted societies and the darkest parts of the human character. War Mongrels, or WM, is an isometric real-time tactics game that takes place on the eastern front of World War II. ![]()
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